![]() ![]() It’s not the activation chance that caused a problem, it’s the sheer amount of 1-hit-knock-out’s that’s the issue. Anything that requires either never activating during use or not being built to be balanced isn’t balanced. The other thing is having it at 10% for defence fights doesn’t change the issue. So you’d have to be Ok with either not knowing the stats of the GB you’re building or relying on desktop to tell you in the panel that shows active effects for every individual battle (or use the wiki if it’s recorded there) Especially if as you propose it’d be different for defence fights. If it were a deceasing chance the specific percentages would take up too much space to expect it in the description. The question I pose is - if there is a chance for both abilities to activate Now with those preparations ready, you face against ![]() Since you allready traded for The Kraken before and you now have it on Lv 80 (which gives you 98.08% chance to insta kill 1 unit 23 times) you'd now have bot of them, and you might even wait a bit before moving on so you get a decent level on The Virgo Project. Let's assume you made a stop at the end of Modern era, waiting for space age: mars! to get released so you can trade forge points for goods needed for The Virgo Project, before you mode to PME. The question I propose is: Do they stack? Or one completely negates the other? while only deletes 1 of opponent's 6 units. The Virgo Project seem to be essentially a direct upgrade to The Kraken, seeing as how the ability "Missile Launch" allows you to delete 3 of opponent's 6 units, First Strike. On top of the First Strike skill, The Kraken will also produce Forge Points. ![]() This only applies to the first wave of a battle. The Kraken is a Great Building that comes with a skill: First Strike.Īt the start of the next several fights, there is a chance a unit from the enemy's defense army will be killed immediately. ![]()
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